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Fallout 4 halo power armor
Fallout 4 halo power armor







fallout 4 halo power armor

Electronic navigation Aids and Sat Nav capability's (GPS) Radio 25km range, 50km with unit leaders with sat uplink capability's Heads up display with integrated fire control * Both their capability's are largely unknown, but at the lest their as capable as their infantry counter parts, so at lest 1km range vs human sized targets Electronic binoculars (500x zoom, with night vision capability) Radar, ~2,000m effective range (the AToW Companion stats 1/5th the range of the Portable radar sensor which is stated to have a detection range of 10km for a. Internal structure mass: 175kg (chassis, myomers, power plant, sensors, electronics & equipment) (Not sure if the steel layer is diamond reinforced or not, I.e. (short of it single shots & short bursts, good luck)Īrmor composition: Multi layer composite with radiation treated mono-crystal steel and diamond reinforced cubic boron nitride. Operating Mass: 1,000kg (not sure if this includes the operator or not)Īrmor Value: B-tech 9 points, RPG armor values 9/8/7/7 (Melee/Ballistic/Energy/eXplosives), Basic infantry Rifles has a AP of 4 (6 with AP rounds), rifles built with tech no later than around 2200 would have a AP of 2.

fallout 4 halo power armor

Here's the Basics stats of a Battletech Battle armor, and the most common type the IS standard, largely derived by what the rules and stats indicate. IIRC that ballista case was after the user was shot at, blown up and so on and IIRC was done in with a sledge hammer to the face plate Though B-tech infantry weapons are also quite capable, theirs the las pistol with a 100 kilojoule yeild, the zeus hvy rifle firing 45g slugs at mach 5ish, and so on. Click to shrink.True B-tech should not be immune to the upper range of fallouts weapons (more mundane weapons, I would not know, though Fo PA users tend to come with the better stuff anyway).









Fallout 4 halo power armor